Codemancer

Update 2: Attacking and Playtesting

Hi, all you lovely people. Development continues on your friendly neighborhood fantasy programming game, ‘Codemancer.’ My apologies for going so long without an update. I hope you all had an excellent Halloween.

The game has been progressing at a good pace, and I’ve been showing it around wherever I can. I’ve presented the game at two ‘open problems’ sessions, asking for suggestions, first at the Indie City Games meetup, and then at the NYU Practice Conference. I heard a lot of great ideas for improving the game, some of which I’ll be implementing as soon as I can.

I’d be grateful if you’d help me spread the word about ‘Codemancer’ by telling any friends who’d be interested to sign up for updates, too, here.

New Blog Posts

Indies and Edugames: A perfect couple too shy to approach one another
I really believe that the indie game scene is a perfect place for educational games to grow from. In this blog post I try to explain why.

What it Feels Like at PRACTICE
I try to convey a little bit of what it feels like to attend the NYU Practice game design conference. Of course, I use a superhero metaphor.

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